﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using CapturarObjetos.Nucleo;

namespace CapturarObjetos
{
    class SetaMenu
    {
        Texture2D textura;
        Vector2 posicao;

        public SetaMenu(Texture2D textura)
        {
            this.textura = textura;
            this.posicao = new Vector2(600,400);
        }

        public void Update(GameTime gameTime)
        {
        }
        public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
            spriteBatch.Draw(textura, posicao, Color.White);
        }
    }
}
